Women, Millennials, and Metaverse players are among the most engaged with in-game advertising
March 13, 2023, Los Angeles, CA – CX platform DISQO released “How Brands Can Get in the Game,” a new report exploring the growing in-game advertising opportunity. With over two-thirds of consumers already playing video games weekly, DISQO’s insights reveal consumers’ motivations for engaging with brands in gaming environments, and suggest that marketers should begin taking advantage of this burgeoning medium for experimentation.
“It’s early days for gaming as an advertising medium, but inventory is growing,” said Patrick Egan, Director of Research and Insights, DISQO. “Our insights show that brands must keep the gamer experience (CX) top-of-mind. Interruptive brand exposure that is not additive to the gaming experience is out-of-step with contemporary audiences. However, when in-game brand experiences are tested and done well, they can propel customers down the marketing funnel toward meaningful outcomes.”
DISQO examined consumer attitudes toward in-game advertising along with digital behaviors that are indicative of gaming interest. Key findings:
Conventional age and gender assumptions are antiquated.
Gamers notice in-game advertisements and have strong feelings about how these ads impact in-game experience.
The metaverse is an engaging and growing medium to explore.
DISQO offers Ad Testing, Brand Lift and Outcomes Lift solutions to help brands experiment and measure their ad campaigns in gaming contexts. Download DISQO’s in-game advertising report.